Frontier Halflings

On the Halfling world, which was of middling magic and not very technologically advanced, the world had been united under a single, Roman-esque empire. Your ancestors wiped out the Tallfolk, which may well have been Humans, and they subjugated the Bhuka and Birdfolk. Only the Kobolds managed to resist, and only then by claiming the underground places- the surface world belonged to your people. It was rare that your race was not at war, either with itself or others; a world empire is not an easy thing to maintain after all. But most of those wars were small, rarely did they extend past some small country or kingdom. Content with iron and never really mastering steel, your people instead became masters of agriculture and nature magic- experts at shaping the land and making it give up its fruits to feed a massive empire without destroying other ecologies.

Despite the constant need for warfare, Halflings focused as much as possible on the arts of diplomacy, trade, and statesmanship as opposed to simple force of arms. Lacking the industrious nature of humans and dwarves, they never really bothered to develop all that much beyond what was necessary to achieve victory and after that, focused more on things that made them content and able to live comfortably. This is considered the pinnacle of halfling existence- being able to live a good, long, comfortable life where every meal is made of fineries and your family is prosperous. Halflings have a powerful sense of community and kinsmanship; it was not uncommon for well off families to informally adopt other, less well off ones, or even formally adopt non-halflings into their ranks to both strengthen it and the neighborhood in general.

Halfling aesthetics are in line with late-imperial Roman styles. They prefer words over war but possess an innate fearlessness that makes them ferocious adversaries when pressed.

Frontier PC Races

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