Frontier Dwarves

As a dwarf you are from a world that has monsters, and low amounts of magic, but dwarves are the only really sapient- and in turn, dominant- race. A highly martial and warlike race, your home had three world wars before it had even developed electricity. Only within the last lifetime had your people had enough peacetime to begin developing- which they did at a rapid pace, quickly turning their first and second world nations into highly mechanized and industrialized societies, relying heavily on complex clockwork and steam-driven technologies; but medieval feudalism still ruled the day as the old money and monarchs refused to give up power.

Your race placed high value on conservative notions such as maintenance of the societal status quo and adherence to traditions; these foundations provide stability for an orderly and powerful society. It was wary of any radical changes except in cases of new technologies and mechanical innovations, because those brought the world together and people were tired of wars that drove them apart. The working of stone, iron, and steel was also highly prized- builders and craftsmen were considered the most valuable members of society for their ability to build the things society wanted, needed, and keep them in good working order. Quality is always more important than quantity. Dwarves are just as comfortable living below ground as above it. In the developed nations of your homeworld, the most popular leisure activities were hunting- especially of big game- reading, and various sports like croquet, bicycling, tennis, and rugby.

Aesthetically, your world looked a lot like the game Arcanum, but with dwarves-only for sentient races.

Dwarves do not possess Darkvision, only Low-Light Vision, and have no racial bonuses against Goblinoids. Their +2 bonus to Appraise applies to all Appraise checks. Speed is 30 feet and not 20. Also, you may pick any Martial class as a favored class at first level.

Frontier PC Races

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